Tuesday, March 10, 2015

What is Key Factor of Games Success?_泥中蟠龍's Game愛歌


An epic science fiction film Interstellar has surpassed the 10 million audience mark getting huge popularity since another Hollywood blockbuster Avatar record over 10 million viewers in 2009, except animation Frozen in late 2014.

The Christopher Nolan movie shows many fundamentals of modern physics to explain the abstract concept of the study and audiences can see signs of the director's effort. I'd like to talk about chaos theory which popularly referred to as the butterfly effect not modern physics itself. In chaos theory, the butterfly effect is the sensitive dependence on initial conditions in which a small change in one state of a deterministic nonlinear system can result in large differences in a later state.

This is another story. Recently I've ever had a conversation about key factors of game success with the CEO of a gaming company. What is the most important factor for game success? It's hard to find a unique thing in recent successful games why they continue to grow in popularity and make good money compared to other globally existing popular games. Are those successes caused by external factors only?

In conclusion, successful games are fun and they can be from one of the internal factors of the games or balance of the factors. Of course, making good concepts and tuning game rules are hard work, and balancing does not necessary. But we have seen a few newly designed games making a good score. There is no such thing as a perfectly balanced game. Despite the best efforts of designers, some characters or strategies end up being stronger than others, both in specific areas and across the board. Even the most popular games can make their users leave due to unsuitable years of patch and wrong balance. Balance is the most important factor in the game.

It is much easier said than done. The initial value of game design can have a decisive effect on the entire game and its success like the butterfly effect. If the male leading role of Interstellar didn't tell his daughter to interpret a message from the ghost, the history of the world couldn't have been changed. Games are not made according to a similar formula. Of course, there is no perfect formula for game success and game designers can make successful games with a slight variation. Both game development and investment in game development may seem like an attractive job thanks to their uncertainties.



泥中蟠龍's Game愛歌 
means "A love song for games of a dragon waiting for an opportunity"



Please click here to read the original in Korean.

game design balance game development interstellar avatar frozen butterfly effect chaos theory Korean mobile game game success key factor investment Kakao Talk Korean online game startup venture venture capital

GAIN 'Paradise Lost' Preview Video

Brown Eyed Girls Gain will comeback with her new single Hawwah on March 12, 2015.

She's amazing! The sexy singer in see-through outfit totally looks like snake in the Garden of Eden but seems like innocent lady on the other side. And as expected the artist didn't disappoint.


The new album also includes AppleFree WillThe First TemptationTwo Women, Guilty


GAIN gain comeback paradise lost hawwah teaser Apple Free Will The First Temptation Two Women Guilty brown eyed girls eden k pop preview video teaser
GAIN in her new movie of 'Paradise Lost'

Gain with her boyfriend in her 2014 music video fxxk u

Gain and actor Joo Ji Hoon were friends over 9 years and turned into a real couple right after release the music video.
Unexpectedly(?), I think the two make a really beautiful couple.


GAIN gain comeback paradise lost hawwah teaser Apple Free Will The First Temptation Two Women Guilty brown eyed girls eden k pop preview video teaser
Brown Eyed Girls
Jea, Gain, Narsha, and Miryo

Gain debuted as Brown Eyed Girls in 2006 and started her solo activities in October 2010.


IU Version 'There Are Times When I Want to Hug You Like Crazy'

I'm a huge fan of the Korean Indie music group Autumn Vacation.
I get comforted by the calm and warm voice of a vocalist Gyepi(means cinnamon). 

가끔 미치도록 네가 안고싶어 질때가 있어(There Are Times When I Want to Hug You Like Crazy) is my favorite song.
The original version of Autumn Vacation is much better than other versions of it.


the original version of Autumn Vacation

IU version


Korean Lyrics





만약 이라는 두 글자가 오늘 내 맘을 무너 뜨렸어
어쩌면 우린 웃으며 다시 만날수 있어 그렇지 않니
음악을 듣고 책을 읽고 영화를 보고 사람들을 만나고
우습지만 예전엔 미처 하지 못했던 생각도 많이 하게 돼 


넌 날 아프게 하는 사람이 아냐 수없이 많은 나날들 속을 

반짝이고 있어 항상 고마웠어 아무도 이해할수 없는 얘기겠지만

그렇지만 가끔 미치도록 네가 안고 싶어질 때가 있어

너같은 사람은 너 밖에 없었어 마음 둘 곳이라곤 없는 이 세상 속에



넌 날 아프게 하는 사람이 아냐 수 없이 많은 나날들 속을

반짝이고 있어 항상 고마웠어 아무도 이해할수 없는 얘기곘지만 

그렇지만 가끔 미치도록 네가 안고 싶어질 때가 있어

너같은 사람은 너 밖에 없었어 마음 둘 곳이라곤 없는 이 세상 속에



Translated In English

The two words, “What if” break down my heart today
We might be able to meet again as we smile, can’t we?
Listening to music, reading books, watching movies, meeting people
It’s funny but I get to think about things that I was not able to before

You are not a person who hurts me
Inside the countless days, you are sparkling – I’m always thankful 
It’s a story that no one else can understand but
But sometimes, there are times when I want to hug you like crazy
Only you can be a person like you
In this world that has no place for my heart

You are not a person who hurts me
Inside the countless days, you are sparkling – I’m always thankful 
It’s a story that no one else can understand but
But sometimes, there are times when I want to hug you like crazy
Only you can be a person like you
In this world that has no place for my heart


New Korean drama Produsa Kim soo Hyun Cha Tae Hyun Gong Hyo Jin autumn vacation, gyepi, indie music, IU, Korean, 가끔 미치도록 네가 안고싶어 질때가 있어
From the 1st Album